WoW Confidential

Analysis and Discussion of Making Gold in World of Warcraft

wowconfidential On September - 28 - 2009

rogue-raiding-guide-322

Rogues have 3 talent trees, the first is assassination, the second is combat, and the third is not subtlety, its “utility”. And, since “utility” doesn’t show up on the meters, you are left with 2 choices for DPS.

 Table of Contents:

1 – Stats.
2 – Gems & Enchants.
3 – Specs and Glyphs.
            3.1 – Combat.

            3.2 – Assassination.

            3.3 – Subtlety.

4 – General tips and Rotation.

 

1 – Stats:

Rogues have 4 key stats for DPS:

1 – Hit: you can’t do any damage if you don’t hit anything, so this stat should be your priority till you get it up to ~340. You need 220 hit rating to be hit capped with your special attacks, 346 hit rating to be hit capped with poisons, and ~600 to be hit capped for white/normal melee attacks. You shouldn’t try to go above 350 hit rating because at that point you are giving up other valuable stats for a very small DPS increase.

2 – Agility: this is the most useful stat after hit, as it gives you attack power, and crit.

3 – Attack Power and Crit: personally, I like attack power over crit rating because I like my non critical hits to hit hard, rather than have spiky unreliable damage.

 

2.1 – Gems:

Delicate Cardinal Ruby

Delicate Scarlet Ruby

Deadly Amertine

Deadly Monarch topaz

Balanced Dreadstone

Balanced Twilight Opal

Rigid King’s Amber

Rigid Autumn’s Glow.

Nightmare Tear

 These 9 gems are all you should ever need. If you need hit rating, it is better to go all out hit rather than get a mix of stats. Nightmare Tear is a good addition to a Blue slot, as it is slightly more beneficial than the Balanced Dreadstone.

 

2.2 – Enchants:

50 Attack Power to Bracers

20 Agility to gloves

23 Agility to cloak

12 hit, 12 crit

+10 all stats

Berserking

 75 AP, 22 crit

40 AP, 15 crit

50 AP, 20 crit

Eternal Belt Buckle

 Enchanting only:

40 AP to ring

 Engineering only:

24 crit rating

Hyperspeed Accelerators (340 haste rating every minute).

1600 – 2000 damage every 45 seconds

 Leatherworking only:

130 AP to bracers

 

3.1 – Combat

 15/51/5 – Combat spec

 This build is centered around Sinister Strike, and it augments this ability through several talents, such as Improved Sinister Strike, Aggression, and Blade Twisting. There are also a few other talents that affect this ability indirectly, such as Lightning Reflexes, Weapon Expertise, Vitality, Savage Combat, Relentless Strikes, Malice, and Lethality. With Blood Spatter, this build also increases the damage done by your rupture by 30%. All of which are passive bonuses, i.e. you do not have to push a button for them to become active.

This build has only 3 moves that require precise timing to use effectively, Adrenaline rush, Blade Flurry, and Killing Spree. The use of these three moves is situational, and does not have a massive impact on your DPS.

This spec is designed for axe/sword specialization, and those 5 points can be placed in any of the other weapon specializations to suit your weapons.

The optimal choice for glyphs for this spec is Sinister Strike, Rupture, and Killing Spree. As for minor glyphs, the only one that would help your survival is Vanish.

 

3.2 – Assassination

51/13/7 – Assassination spec

 This build is centered around Mutilate, and has a few abilities increasing its potency, such as Opportunity, Puncturing Wounds and Find Weakness. There are also a few talents that affect this ability indirectly, such as Malice, Lethality, Focused Attacks, Relentless Strikes, and Close quarters combat. With Blood Spatter, this build also increases the damage done by your rupture by 30%, and Improved Poisons. All of which are passive bonuses, i.e. you do not have to push a button for them to become active.

 To use this build to its maximum potential, you have to learn to cope with the random number generator, so you can maximize the benefits from, Turn the Tables, Cut to the Chase, and the combo points generated from Seal Fate.

 The optimal glyphs for this spec are, Mutilate, Rupture, and Hunger for Blood. As for minor glyphs, the only one that would help your survival is Vanish.

 Combat and Assassination roughly do the same amount of damage, so it’s really based on preference. Combat is the fast paced tree, mainly because the main attack only 40 energy and the Combat Potency talent. Assassination is a bit slower than Combat, mainly because its main attack needs 60 energy, 55 energy with the glyph.

 

3.3 – Subtlety

If you are planning to use this spec, you should know that it is completely based on utility, and utility doesn’t show up on the meters.

 9/10/52 – Subtlety spec

 This build is centered around Hemorrhage, which is more of a “utility”, i.e. increasing the damage output of your fellow raiders, than your own damage. There are two abilities that directly increase the potency of Hemorrhage, and that is Slaughter from the Shadows and Sinister Calling. It also has a few abilities that increase its damage indirectly, such as Serrated Blades, Deadliness, Precision and Malice. This build passively increases the potency of rupture, and also, your attack power and agility.

 The main objective of the subtlety tree is survival and utility, damage is a secondary concern. There are a vast number of tools available to you for survival, such as Sleight of Hand, Preparation, Ghostly Strike, Elusiveness. Although there is a bit of randomness due to Honor Among Thieves, you would hardly notice it, and may be considered as a passive buff.

 

4 – General Tips and Rotations:

 As a Rogue, there should be only two things that stops you from dpsing, and that is your energy regeneration, and the chance of you dying if you don’t stop dpsing.

 When your DPS reaches that alarming rate where you pull aggro off the tank, rather than stopping, simply vanish and use Tricks of the Trade on the tank, and open even harder, this does several things, by using vanish, you reduce the risk of pulling aggro, by using Tricks of the Trade on the tank and opening even harder than before, you are setting a cushion for the other DPS, and they can DPS harder as well.

 Here is a rotation I use in the combat spec:

 Garrote > Adrenaline Rush > Sinister Strike till you get 5 points > Rupture > Sinister Strike till you get 5 points > Eviscerate, or Envenom if you have 5 deadly poison stacks > Killing Spree > Blade Flurry > Slice and Dice > Sinister Strike till you get 5 points, rinse and repeat till the boss is dead.

 The basic idea of this rotation is to keep up Rupture and Slice and Dice up at all times, and follow up an Envenom with a Killing Spree when possible.  Chaining Envenom and Killing Spree increases your damage dramatically, because of Envenom’s after effect, which increases the application of Deadly Poison by 75%, this lasts 1 second for each combo point used.

 Here is a rotation I use in the assassination spec:

 Garrote > Mutilate till 5 points > Rupture > Mutilate > Slice and Dice > Mutilate till you get 5 points > Eviscerate/Envenom (Envenom if you have 5 Deadly Poison stacks), rinse repeat.

 The basic idea of this rotation is to keep up Slice and Dice by utilizing the Cut to the Chase talent, and keep up rupture up at all times.

 After looking at all three specs, I hope you realize the pros and cons of each spec, and also realize the value of passive talents.

 Here is a rotation I use in the subtlety spec:

 Garrote > Hemorrhage till you have 5 points > Rupture > Hemorrhage till 2-3 points > Slice and Dice > Hemorrhage till 5 points > Shadowstep > Eviscerate > Hemorrhage till 2 points > Slice and Dice, rinse repeat.

 The basic idea about this rotation is to keep up Rupture up at all times, as that is where the majority of your damage is going to come from, as it’s effect is increased by 60%, thanks to Serrated Blades and Blood Spatter. You should also combine Shadowstep with your Eviscerates as it increases the damage of your next ability by 20%.

 Lastly, the easiest way to increase your DPS is by “chaining” your cooldowns, i.e. using them one after another in quick succession, rather than using them all at once, and use your cooldowns as often as you can. This does two things, first, gives you sustained DPS over a period of time, and second, by using your bigger cooldowns first, you can get them to be up again faster. For example: if you are combat spec, you have Adrenaline Rush, Blade Flurry and Killing Spree. There is a right way and a wrong way to use these cooldowns:

 Wrong way: Using Adrenaline Rush and Blade Flurry at the same time, and follow it with Killing Spree. Doing this will put your Adrenaline Rush and Blade Flurry on cooldown at the same time, and they wont be up for another 3 minutes. A lot of people think that their DPS will increase by using them both at the same time, because blade flurry increases your haste by 20%, but what some don’t realize is that Adrenaline Rush makes your Sinister Strikes’ instant, so Blade Flurry is wasted.

 Right way: Using Adrenaline Rush, then Blade Flurry, then Killing Spree. By simply using them one after another, you can greatly increase your DPS. What this does is use your biggest cooldown first, so when you use Blade Flurry and Killing Spree, and you can use Adrenaline Rush roughly 40 seconds sooner, because it has been cooling off while you were using it and the other cooldowns, and when you do that, you can use your other cooldowns faster too.

Popularity: 32% [?]

Related Posts

Categories: Raiding, Rogue

44 Responses

  1. mooninites says:

    slice and Dice is the most important finishing move for any rogue. That should always be up, even before rupture

    (coming from a 5.9k dps combat rogue)

  2. errang says:

    agreed, thought I mentioned that, what rotation are you talking about?

  3. wat says:

    Errr, SS rather than backstab on sub?

  4. shenox says:

    i agree that SnD should be the first priority for finishing move. also i chose SnD glyph rather than killing spree for combat spec.

  5. errang says:

    >>Errr, SS rather than backstab on sub?

    The spec I gave is a hemo spec, and daggers aren't exactly hemo friendly. I didn't have SS in that rotation though?

    >>i agree that SnD should be the first priority for finishing move. also i chose SnD glyph rather than killing spree for combat spec.

    That's the I went at first too, but then it came down to a 1% difference between me and a hunter, so I dropped Adrenaline Rush and Slice and Dice, and it went up like 1.some %, gotta pay more attention to SnD, but I guess its a matter of preference.

  6. goldtoof says:

    doesn`t expertise come into it anywhere?

  7. errang says:

    my bad, thought i mentioned it, expertise cap is 26

  8. Distúrbed says:

    3.2.2 Ain't the Garrote-HfB-SnD-Muti-Envenom(for 21sek SnD)-Muti-Muti-Rupturre-Muti-Muti-Envenom better way to go? between them pop youre trinkets etc.
    Keeping up SnD with Envenom and refreshing Rupturre.
    i find it's good rotation but still have feeling im doing something wrong….
    feel free to repair me.ty.
    tho if pop Rupturre before with t9 2set bonus would be maybe better way to go,dno.

  9. errang says:

    something wrong as in low on the meters? I don't see anything wrong with that rotation, as long as you make sure you got 5 deadly poison stacks on the target before using envenom, what glyphs are you using?

  10. goony says:

    whats better Arp gems or agi gems?

  11. Distúrbed says:

    well looked over my gear,gems,enchants and was to much overcapped on hit-500+
    fixed that and dps rised about ~400
    personally going for agi gems
    so next question is- DP on MH or OH,teoreticly(is iit's a word:p) after Master Poisoner buff it's good on MH and IP on OH should be more dmg but can't see much dps difference on that. anyone got any ideas?
    IP should do more dmg if it's on OH and MH stacks up DP enw and woun't be consumed anymore.
    thinking about boss fights and longer duration fights
    sorry my bad english hope you get the point:p

  12. errang says:

    >>whats better Arp gems or agi gems?

    I don't know the exact numbers, but armor penetration got "normalized" so it wouldn't be too overpowering, so I'd go with agi.

    >> Distúrbed

    1) Instant poison has a higher chance of hitting your target with a slower weapon, but if you have 2 daggers of the same speed with you, and you like using envenom, sure, put it on your off hand.

    2) As for the agi gems, the only reason agi is better than AP is because of the extra crit that agi offers you, but since you are talking about raid senarios, you will easily get to about ~40-45% crit, and you also have that talent that increases mutilate crit by 15%, so it is pointless to get any more agility for crit, you are better off getting AP, so you get bigger crits.

  13. tchum says:

    hi i am a lvl80 rogue and my name is tchum you can search my gear on armory!

    i was wondering if with my gear i should do more damage then 3.2k in ulduar 10?
    i always keep up SND and rupture to proceed with envenom and when low on energy i use killing spree!!
    i got fist weapons and putted the points in my talent tree for more fw damage!

    can someone help me to get my dps up pls

    ty

  14. goldtoof says:

    as above though i use tankard of terror and the super. sticker,dps still lowest in raids etc!! names katastrophik..

  15. Azdranax says:

    Rupture is pointless for both combat and Mut spec rogues trying to push top dps – only use ever for rupture is to get up HfB in Mut spec, but if a warrior is in raid, then it is totally useless as there should always be a bleed on the boss target. Both specs require SnD up at all times, and Mut should always use Envenom finish at 4 or 5 pts for refresh of SnD and large finishing hits. For combat spec, unless you have T8 2 set bonus and are in a fight with lots of adds, you should only be using wound poison, deadly will lower total dps except in add fights where energy renewal (from T8 bonus) is key, like whelps in Onyxia. Again, rupture is never used for top dps – spec for Eviscerate and finish with 4 and 5 point hits, watching SnD to make sure it always stays up. Glyph SS, Eviscerate and KS. For specific spec information, check my toon – Azdranax, Azjol Nerub server.

    • Matt says:

      You don't enjoy 3k crits from rupture?
      The one GCD that, not including poisons, does the bigger part of your damage..
      rupture critting? – any rogue rolling for T9/9.5 over someone else is just a tard tbh.. your increase in overall dps from switching T8.5 to T9.5 is around 250 if you are combat specced.. and there's a decrease if you are mutilate-specced..

      Please don't argue that not using rupture "builds-up" your dps when you clearly haven't looked into it at all mate..

  16. Azdranax says:

    Also, for anyone who would gem for AP rather than agil, you are wrong about dps – Agil is always higher sustained dps than AP. For current raid environment, you should be shooting for 40% unbuffed crit or more combat spec and 43% or more Mut spec with 226/232/245 gear. Hit rating should always be 315 or higher for poison cap and expertise of 25/25 or more, capped at 38. Agil is always best beyong these two areas for higher dps.

  17. lickett says:

    Will using wound posion ultimately up my dps on a single boss fight? I was under the impression that it would be deadly poison in OH and Instant in MH. Please correct me if i am wrong as i feel my dps is lacking

  18. Jason says:

    I'm using the 51/13/7 build, doing the rotations correctly but my dps tops out at 1.3k! I just hit 80 and am working on gearing up, but it seems like i should be doing much more damage than I am. Is it really just bad gear? Beefknuckle on Borean Tundra if you wan to check my gear. I also have a hard time keeping DPS in mobs, any suggestions?

  19. Bíocíde says:

    If you're using a ruptureless cycle, then using arm pen gems is the way to go. However, once the expansion comes out arm pen will disappear making this rotation obsolete. I prefer the normal combat rotation that almost every combat rogue that pulls over 6k uses: To start it up SS to 3 or 4 points, SnD. Then for the main rotation SS to 5, Rupture, SS to 5, SnD, SS to 3, Evis. Repeat. Use your cooldowns whenever available, but don't use them all at once.

    If you've got combo points and more than 12 seconds left on SnD and Rupture i still less than half way done, use an eviscerate to burn those combo points or they'll go to waste.

    Basically keep SnD and a 5 point Rupture up at all times, and if you've got a lot of crit you'll be generating extra combo points with Glyph of SS, so use an eviscerate(or envenom if that's your thing) on occasion. Also, you should never use weapons that don't combine in your talent tree. Here's the separate weapon groups: Maces / Swords and Axes / Fists and Daggers. You should never combine 2 weapons that don't match. The only exception is if the MH that drops does 20+ dps more than your old one. The increase in SS damage will make up for the loss in stats.

  20. Matt says:

    Your combat rotation looks very wrong..
    Applying Slice and Dice and Bladeflurry after popping killingspree in a rotation actually minimizes the damage output from your killing-spree mate.. They "buffed" the skill by allowing whitehits to keep flowing – so during that time you want as many whitehits as possible..

    Your mutilate rotation is also bordering on wrong; as it probably should look summin like this: – this rotation, with the gear i have leaves me with a ~7k dps-output.
    Startup:
    Garrote > HfB > SnD > Muti > Envenom
    General:
    Muti to 4/5 > Rupture > Muti to 4/5 Envenom > Muti to 4/5 Envenom > rinse and repeat..
    - Sometimes it's possible to fit 3 5point envenoms after your rupture depending on glyphs, procs, crits etc..

  21. Dave says:

    2×219 swords or 2×232 daggers in a combat spec?

    which would you recommend ? (ofc i'll talent either hack/slash or the daggers equivalent) tempted to go with the daggers but have heard that daggers in combat spec is poor idea.

  22. Mel says:

    I dont think you mentioned anything about what poisons to apply. think that would be a good thing to include or address

  23. Hutz says:

    hey guys names Hutzo check me out on wow heros, i generally get 5-6k dps im reading and u guys tend to be knocking armor pen, i always thought armor pen was a major factor has tht been brought back to normal? should i regem all my armor pen to agility? if u see anything else tht would help me plz lmk
    cheers
    rob

  24. Druss says:

    Hutz – spec out of Rupture into 18/51/2 or 15/51/5 mate. ArPen is still viable but ideally with a Grim Toll or Mjolnirs for the massive ArPen proc. You want 740-780 ArPen with one of these ideally – never more and ideally not much less. 18/51/2 with double WP is decent.

  25. mark says:

    if any one coul;d take time 2 check my gear n give me tips on making gems or enchants better,be apprieciated,am katastrophik on earthen ring,average about 3k but want to know if im lacking anywhere?should i go ap over agil etc?

  26. Excelerate says:

    Good guide for beggening rogues.
    However its outdated for bis rogues in 3.2
    Just trying to update some things and answer some questions

    -Arp>Agi at a certain point (Use a spreadsheet to figure it out) If your gear is not on the spreadsheet, go with agi.

    -I would never choose ap over agi. Agi is buffed by kings making it more effective no matter what.

    -Cooldown combining is actually a good idea, Just make sure you dont use AR and Killing Spree at the same time. (When you combine cooldowns that increase attack power with adrenaline rush your attacks are hitting harder making it more useful, or bladefurry with an add up makes the dps increase from your ar exceptional.) however waiting to use your cds situational or with eachother unless they are on a similar timer can casue confusion and a dps loss.

    -Daggers are never to be used in mh as combat.

    -Evisc/Envenom spam> Then Rupture rotation for both specs with almost bis gear. (arguing 4pc t8.5>t9.5 means u havent checked a spreadsheet, you will have to drop alot of hit basically meaning all your offset pieces will have to be hit free but if you can do that your dps do to pure stats will increase significantly)

    -Instant poison goes on the mh in mut spec because it can proc off envenoms, you can use 1.4 daggers in both hands or 1.8 in mh, the dps differnce doesnt change much.

    7-8k dps rogue

  27. Stabbastian says:

    Can some one help me with my gear and rotation’s im trying so hard to get over 4 k dps i dont know what i can do im trying for daggers to try for mut build instead of combat even though ima miss lighting reflexes Stabbastian im the only one in all of wow look me up and give crtiic plz p.s. i just turned 80 3 days ago

  28. katastrophik says:

    i`m using tankaerd of terror in my main hand and a 1.5 dagger in my off hand,is that ok or should i be using another mace?

  29. Totsmcgoats says:

    ok, you dont need a 5 point mut to hit envenom (evis sucks ass) because even a 1 point envenom brings your SnD up to 20 seconds than mut to 5 points envenom also remmber to keep rupture up at all times. this coming from a 7k dps mutilate rogue. Totsmcgoats on Kil’jaeden armory me.

  30. Totsmcgoats says:

    Also Azdranax your an idiot rupture is crucial for a rogue to pull top dps and WOUND POISON are you serious please learn how to play a rogue before you try and give horrid advice like that.

  31. Xeras says:

    Hello all! I’m a combat rogue using maces in both hands(20/51/0,check in armory, name=Xeras, server=Anachronos).As i’ve seen till now, best rotation for me is to keep all time, whatever the cost, SnD and use SS till 5 combos,finishing with eviscerate.I think Rupture is no use and i prefer Eviscerate.I also use instant poison in Mh and deadly poison in OH.I have used swords too but i think maces are better due to arm penetration.

  32. james says:

    You guys dont through hunger for blood in here the rotation anywere?

  33. Gagged says:

    Hi everyone,

    Great forum here lots of helpfull tips.

    I’m a combat rogue doing about 5-6k dps atm but i see alot of mutilate rogue doing alot more than that :/

    So is mutilate better for raids or is it just me?

    Rotation goes about ss-SnD-ss untill 5 points-Rupture-ss untill 5 points than envenom and use AR-BF and killing spree when ready starting with AR

    Kind regards,

    Gagged

  34. Errang says:

    Gagged –

    Yes… mutilate is OP’d right now… if you want to compete with mutilate using combat, you’ll have to change your spec to 20/51 (http://www.wowhead.com/?talent#fhxb0xxZMgVo0cxqru0xRt:kNh)

    with the change to deadly poison, NEVER use envenom.. ever, your instant poison procs are supposed to be your 2nd highest dps ability… right below melee… sad yes, effective yes.

    Also… blade flurry + killing spree is fine, but avoid using adrenaline rush with killing spree… killing spree is used to generate energy, you should generate a total of 50 energy during the 2.5 second period (20 energy every 1 second).

    If i may suggest a slight modification to that rotation… try SnD + blade flurry + killing spree, on mobs that usually gets me upto 8-10k dps depending on crits and poison procs… on single target bosses 6-7k.

  35. Gagged says:

    Hi Errang,

    Thanks for your help with my problem :)

    Im still wondering about the way to gem… because i always use agility gems and crit but i had a conversation last time with another rogue and he said armor penatration is the best way to go if your combat.

    I dont see any actual dps increase on fights though. 773 AP now maby it need to be higher or do i need to go back to agility?

    Thanks for your help

    Gagged

  36. Vulpe says:

    From what i’m reading, i need some serious help. I play very infrequently throughout the year but i play a lot when i am subscribed and everytime i come back, some stat is the new super awesome thing. Like Fire Resistance was huge, and dodge, and resilience. I’m lost. Also, i literally don’t use rupture or Slice ‘n’ Dice. I am a lvl 80 combat rogue and from what i’m reading, i blow. I dps around 1.9k-2.3k depending. I would love some help from people. If anyone could recommend a new hotbar layout or gems i am willing to listen. Look me up on wowheroes or armory. Ill be back to check comments.

  37. KinnatEna says:

    Hi

    I was wondering if someone can give me advice. I’m a level 80 rogue using Sub spec – I love the spec but am really struggling to get above 2k dps I usually average 1.5k – 1.9k.

    I’ve had a poke around and going to jiggle some of my talent points about and try some different rotations but I would really like some advice. To be honest I want to be hitting 3k – 4k dps on average.

    I’m not dual-spec because I want the challenge of doing this sub spec so any advice, comments, rotations would be apprechiated.

    Character – Neelan on Argent Dawn

  38. Consttantin says:

    9k assasination rogue
    I have ap gems and never use rupture in my rotation only envenom at 4-5 combo points.

    • Kiriel says:

      I agree with Consttantin. I do the same thing, yet my dps is not quit as high (7-8K) – but I do the same, no rupture in Mut (unless you need to cause a bleed) and all AP Gems.. beside an occasional AP+haste gem (or crit, hit – whatever you are lacking).

  39. katastrophik says:

    i know this is a bit of a long shot,but can someone check out my character and let mw know how i only have 3 expertise!!,what can i change to up it as i should be round the 25 mark? im katastrophik on earthen ring eu,i really need some help on where im losing out,and is haste important?

  40. Erémór says:

    Expertise Cap: 26

    Currently Specced into Assassination/ Mutilate.

    (Quel’thalas EU)

    Basic Rotation: Stealth > Garrote > Slice and Dice

    From here you start the rotation which is as follows:
    Mutilate to 4 or 5 combo points then envenom!
    Envenom refreshes your slice and dice (if your specced) which means no DPS is lost. I find Rupture rather situational at the moment in the sense I hit it if I ever misclick. (Rarely!)
    Envenom also procs Find Weakness which is why I choose Instant Poison in Main Hand and Deadly Poison in Offhand. Weapon Speed for Mutilate spec is 1.8 Dagger in Main and 1.4/1.5 In Offhand. This is because your offhand will proc +2 Energy per hit.

    Combat Spec seems to benefit more from Agility than Mutilate. As there are a lot of +Crit Chance Talents in this tree agility seems restricted. With Attack Power at least you have a flat-rate DPS increase.

    I haven’t experimented with Haste yet but I feel it is a useful stat but not a priority. Sometimes I’ll gem +20 AP/ +10 Haste but thats more for a socket bonus if it proves to be of some worth.

    Hope This Has Helped Some Of You.
    What works for me may not for others ;)

    7-9k DPS pending on Raid Setup.

    • Kiriel says:

      Eremor is correct as well, I agree with everything he says – and my Mut damage is very similar. Speaking of – who thinks those +75 ap colognes are awesome! I have like 200 in the bank for when love fest ends.. lol.

  41. katastrophik says:

    tried and tried wiv mutilate and i just cant get my dps anywhere near what i achieve when using combat,maybe i need to re do all my gems n enchants,but as i lose out on killing spree,i cant see it happening,as on most bosses u can actually see the fear in there eyes as there health drops dramatically after kp is used! lol,onwe other question,i have just started raiding n was wondering which bosses need a different poison than deadly and instant?

Leave a Reply

CommentLuv Enabled